How To Lock The Target

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How To Lock The Target
How To Lock The Target

Video: How To Lock The Target

Video: How To Lock The Target
Video: How To Lock On Target Monster | Monster Hunter Rise Walkthrough 2024, December
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Any ordinary superhero of a computer game must have a personal arsenal of weapons to fight enemies from virtual worlds. It doesn't matter what exactly is included in it, be it high-tech devices or magic passes, among them there will certainly be a couple of homing charges - missiles, curses or ball lightning. A prerequisite for the successful use of such weapons is target capture.

How to lock the target
How to lock the target

Instructions

Step 1

Try aiming at an enemy while holding down the right mouse button or joystick - this is the most common way to lock a target for a weapon with homing charges. If the enemy is close enough to the direction in which you pointed the weapon, it will start tracking and you can start the charge with the left mouse button. At the same time, please note that in some games you need to accompany the captured target until the moment the sent shot hits it. For example, this applies to the AVRiL rocket from the Unreal series of games.

Step 2

If the right button does not help with target acquisition, find out which key is involved in this particular game. Start with the settings - they definitely have a section for remapping keys, which indicates their purpose. In English games, look for buttons with a description containing the word Lock (lock-in, lock-on, target locking, etc.). Pay attention to the keys assigned for secondary fire.

Step 3

Look for the file describing the gameplay if the required information is not available in the key settings. It must be on the disc of the purchased game, and it is usually quite possible to find the required description in the file or in the online version on the Internet. Forums specializing in computer games in general or just on the one you need will help with this.

Step 4

When mastering a new game, do not forget that the concept of target designation in it may differ from that to which you are accustomed to in the previous game. Sometimes a superhero is completely free from choosing a specific target for a homing weapon - the program does it itself. For example, in the Mass Effect trilogy, when using biotic weapons, aim the sight towards a group of enemies highlighted by markers, activate the weapon selection panel and click the desired icon. The computer will choose one of the many targets, and the charge will go to its destination, deviating in an arc in the right direction from the aiming direction.

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