Learning classical drawing begins with drawing plaster models. Plaster heads are drawn by novice painters in all educational institutions. They study under the guidance of a teacher who knows at what angle to put this or that model, what kind of lighting you need to choose for it. Drawing plaster models is also useful for those who study on their own.
It is necessary
- Plaster model
- Lamp
- Easel
- Pencil
- Paper
Instructions
Step 1
Place the model on the table. The table should be at least 3 m away from the painter. Better if the distance is greater. If you are painting in an apartment, place the table with the model in one corner of the room and sit in the opposite corner. Attach a light source above the model so that the light falls from above at a 45 ° angle. The model's eyes should be at your eye level. If you are just starting to draw, put your head in full face.
Step 2
Pick up draperies. The background should be lighter than the shaded parts of the head and darker than the illuminated ones. You can also use "optical illusion" by taking a light gray background. It will appear lighter than it is near the shaded parts of the model, and vice versa near the lighted parts.
Step 3
Mark anchor points on the sheet. First, draw a vertical line roughly in the middle of the sheet. In height, it is equal to the distance from the middle of the forehead to the chin. Sketch the horizontal lines for the eyes, nose, lips and the rest. The lines of the eyes go through the entire face, the rest of the guidelines can be simply sketched out.
Step 4
Indicate the ratio of the width and height of the face in different parts of it. Draw a general oval. Draw the lines of the neck. The proportions of length and width should be observed as accurately as possible, otherwise it will then be very difficult to draw individual details of the face.
Step 5
Mark the volume of the head. Separate the surfaces going to the back of the head from the front ones. This is done using different types of shading. Mark the proportions of the individual parts of the face. Sketch out the eyes. Compare their proportions with those of the head. Likewise, sketch out the nose and mouth, constantly comparing them to each other and to the dimensions of the head shape. Using light shading, outline the main surfaces of the head. Leave the lit areas white. Apply eyeshadow on darkened surfaces.
Step 6
Transfer the plastic shape of the head. Look closely at the model and determine where one surface merges into another. How abrupt is this transition? Some surfaces seem to flow smoothly into each other, and they are separated by a slightly thicker shadow. Illuminated surfaces turn into shaded ones abruptly. In the lower part of the face, when the lighting is set from above, the lines are smoother and more rounded.
Step 7
Pay attention to perspective. This is especially important when drawing the outer parts of the head. Pay attention to how and in what proportion some surfaces are reduced. Follow the perspective.
Step 8
Move on to finer detailing of the head. Determine how many surfaces each part consists of, and how these surfaces interact with each other. For example, the forehead consists of five different surfaces, which are separated from each other by shading of different density. The same goes for the nose - it consists of several parts that are usually not visible, but you need to see them in order to build them correctly. Make smooth transitions between different surfaces. Do this with pencil shading.