There are such universal games that can be played by the whole company from young to old, and at the same time it will be interesting for everyone. One of these games is UNO. This game from the category of family games came to our country from Europe and quickly found its fans. It is not very expensive, it literally fits in your pocket. The rules are not complicated, you just need to take a few minutes to learn them. And the first few times you can play with hints.
It is necessary
- - 1 set of UNO cards;
- - participants from 2 to 10.
Instructions
Step 1
Each player must take one card for himself to determine the dealer. The deal will be the one with the highest card.
Step 2
The dealer shuffles the deck and puts 7 cards each. The rest of the cards are stacked face down in the "Buy" pile, and the top card from the "Buy" face down is laid out next to it - this will be the "Discard" pile.
Step 3
The game is started by the person sitting to the left of the dealer. He must put in the "Discard" pile the card corresponding to the card that is there in color, seniority, or value. Then the move goes to the next player.
Step 4
If a card with the value "Opposite" is put into the "Discard", then the game changes direction, that is, the next will not be the player on the left, but the one on the right. This will be the case until the "Reverse" card is again put into the "Discard" card. You need to be very careful not to get confused and not abuse your neighbor's sabotage. You will be lucky if you have suitable cards in stock, in case the move comes back to you.
Step 5
If there is no suitable card in his hand or the player does not want to spend it for some reason, then another card is taken from the "Prikup". If it fits, then it goes to "Discard", if not, then the move goes to the next one, and the player takes the taken card for himself.
Step 6
In addition to the "On the contrary" there are several more active cards in the deck with different meanings, which can be pretty "annoying" opponents. "Draw two" - means that the next player must take two cards from the "Prikur" to his hands at once. "Skip the move" - the move goes to the next one. "Order a color" - this card can radically change the course of the game. It is placed on a card of any value and is called the color that will be convenient for the player who placed it. And further in the course of the game, it will be considered that the "Reset" contains exactly the color that was named, until someone changes it again.
Step 7
The coolest card is "Order a color and take four". It not only changes the color of the game, but also instructs the next player to take the extra four cards from the "Prikup", skipping, respectively, his turn.
Step 8
The object of the game is to discard all cards. When one of the players has only one card in his hand, this is the most crucial, climactic moment. This player must shout “Uno!” Which means “One”. But if he forgets to do it, and someone catches him in a blunder and shouts "Uno!" instead, that player will be penalized with a two-card penalty from Prikup. This is the salt of the game - you have to be completely concentrated, and monitor not only your cards and the course of the game, but also the number of cards your opponents have in order to be able to shout "Uno!" didn't break the rules.
Step 9
Fines are imposed for violations. For example, you cannot prompt - the penalty is two cards from "Prikup". If a player is caught putting an unsuitable card, he must pick it up, take two more cards from the "Priku" and skip the turn. It is impossible to use the card "Order a color and take four" without a good reason, but only if you really do not have a suitable one on your hands. If the player has aroused suspicion, then he is obliged to show all his cards to the person whose move is next and who will be forced to take the extra four cards. Moreover, if the suspicions turned out to be in vain, the mistrustful neighbor is punished with two cards from "Prikup". But if his fears of the "setup" are confirmed, then the culprit himself takes four additional cards and misses his turn.
Step 10
These are classic UNO rules. In the brochure enclosed with the game, you can find other variants of the game - together, in pairs. And also sophisticated methods like "UNO seven-zero", for example. If you decide to play this option, then every time a zero rolls out, all participants will have to give their cards to neighbors in the direction of the game. And if a seven falls out, then the player who put it in "Discard" exchanges cards with any player of his choice.
Step 11
UNO is a game for attention and reaction speed. Increase the pace of the game as you gain experience - to the maximum possible. When the period of mastering the rules is passed, the real battle begins. And, I must say, it is very addictive, and the benefits for the brain are tangible.