"Heroes Of Might And Magic" - Passing

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"Heroes Of Might And Magic" - Passing
"Heroes Of Might And Magic" - Passing

Video: "Heroes Of Might And Magic" - Passing

Video:
Video: КАК ПОГИБЛИ HEROES OF MIGHT AND MAGIC 2024, November
Anonim

The epic Heroes of Might and Magic, issue 3, is still a huge hit. Recently, the game has received a new revival, in addition, there are rumors about the reincarnation of the third version by the manufacturer. Against this background, many gamers want to learn how to masterfully pass “Heroes of Might and Magic” as quickly as possible, even on the most difficult map.

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Character and city selection

At the beginning of the passage of "Heroes" in most maps, you are asked to choose a character and a city with which you will begin your development. In total, eight different races are implemented in the game of the third release. The Castle-type city includes hero priests (clerics) and knights. The first have increased magical inclinations, the second are born warriors.

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In the Castle, it is desirable for the hero to develop the skills of "Leadership", "Shooting", "Good Luck", "Logistics", "Wisdom", "Magic" and "First Aid Tents". For clerics, develop magical abilities. For knights, choose the skills "Offense" and "Defense". It is advisable to study the magic of the elements, at least two: earth and air.

How to develop a hero

The development of the hero occurs when he gains new experience, which can be found in treasure chests, on altars or after winning a battle. The harder the battle was, the more experience the winner will receive. When gaining experience, the hero is offered a choice of two secondary skills until 8 of them are recruited (for the Vogue modification of "Heroes", an additional study of two skills is possible). Each skill allows the hero to develop certain skills. Therefore, they should be carefully selected in accordance with the makings of the hero.

How to choose skills for a hero

In the cities of Conjugation, Tower and Stronghold, mages also coexist with warrior heroes. Heroes in these cities can be developed according to a scenario similar to that described for the Castle. Mages need to gain elemental skills, as well as skills: "Mysticism", "Resistance", "Magic". Knowledge of "Eagle Eye" and "Diplomacy" will come in handy.

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During the passage of "Heroes" with the cities of the Fortress and Citadel, the main emphasis is on the strength of the direct attack of monsters and the personal protection of the army of heroes. Here magic is in its infancy with the most primitive spells. Therefore, it is wiser for the heroes from these cities to choose the skills of "Defense", "Attack", "Shooting", "Ballistics", "Tactics", "Artillery", "Finding the Way", "Navigation", "First Aid Tents" and "Eagle Eye" ". Usually these cities have a weak economic base, so it is desirable to have the "Economics" skill as well. Of great importance in battles is the skill of tactics, which allows you to advantageously deploy troops before the start of the battle. This equalizes the chances of a hero from a Fortress or Stronghold when fighting a magically pumped enemy.

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Passage of "Heroes of Might and Magic" with the city of Inferno or Dungeon should also go with an emphasis on the magical abilities of the characters. However, magic must be balanced with good attack power. Therefore, a large skew in any one direction should be avoided. The "Intelligence" skill will help to actively explore the map.

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Passage of "Heroes" on a necromancer

The city of Necropolis, the city of the dead and undead, stands apart in the third "Heroes". There is the same division between necromancer mages and black knight warriors. All the heroes from the Necropolis need the Sorcery skill, which allows the heroes to raise the dead and summon up to 30% of the creatures killed during the battle to their troops.

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It is advisable for necromancers to study the magical skills of "Wisdom", "Earth Magic", it will not interfere with the passage of "Heroes" and "Sorcery". Black knights want "Tactics" and defensive-attacking skills, including "Artillery" and "Ballistics" skills. Developing your necromancer in this way, you will enhance his innate characteristics and make him one of the strongest enemies for any character pumped through the line of sword and magic.

Start the game with any city with the development of the economic base, but build a dwelling of the highest level monsters in at least two weeks, otherwise the chances of successfully completing Heroes of Might and Magic are low.

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