The popular Internet game World of Warcraft has one interesting feature. Whichever side you start playing, and whichever character class you prefer, you will have to independently "bring" your character to mind using the talent tree. Whether you are a shaman or a warrior at the beginning of your journey, who you will be at the end will be decided by the distribution of talent points.
Instructions
Step 1
Do not try to pump all three branches at once. If you decide to "scatter" talents across all three branches, nothing good will come of it in the end result. The hero becomes a unique professional in any field, only by fully investing in one path and distributing a small balance into little things that do not play a special role.
Step 2
Give preference to the first branch for the warlock if you want a "quiet" game. Your hero will be able to restore his health simply by inflicting diseases on his enemies. If you distribute talents in the branch of destruction or demonology, in the first case you will get a strong magician who can kill some with a shot, in the other - a strong and tenacious character who is able to withstand several enemies at the same time.
Step 3
Review the talents of the warrior. His talents are simple and intuitive enough. By developing a line of defense, you become a strong guardian who keeps the enemy troops on you. Lines of weapons and rage are combat specializations, in the first case it is a standard warrior with a lot of possibilities, in the second it is a berserker who sacrifices armor for more strength.
Step 4
Shamans, like everyone else, have three lines of development, but stop at the first or second. The third line doesn't make much sense for this character. By developing the first line of talents, you will get a strong spellcaster, able to kill groups of enemies at the same time, thanks to your totems. The second branch of development will allow, at the end, to call on the wolf spirits to help you, and will make the hero himself a very strong rival.
Step 5
The healer also has two main paths of development. You can follow in the footsteps of sorcerers and immerse yourself in the study of dark magic, thereby learning how to kill your enemies with curses. Otherwise, immerse yourself in the development of the good table, becoming a wonderful priest, able to heal the deepest wounds.
Step 6
As a hunter, choose the path of the beastmaster, and then the most outlandish creatures you can find will serve you, or follow the path of an impeccable hunter who can strike the enemy right on target from a great distance.
Step 7
Remember the main feature of the rogue, playing with this class - suddenly appear from the shadows and take the life of the enemy. Based on this, it is best to choose the path of murder by distributing talents. This will only allow you to emerge from invisibility twice. The first is to strike, the second is to collect the belongings of the defeated enemy.