Developing Diablo 3 was like launching a man into space: over five years of preparation; multiple open and closed testing; huge funds spent on development. The game paid off in the first days of sales, but received many negative reviews due to the fact that it turned out to be too simple and secondary.
Instructions
Step 1
The mechanics of the Diablo 3 series remain unchanged. The player chooses a character class, fights against evil spirits actively scattered around the location, picks up uniforms and grows in level, becoming stronger. In this case, the passage comes down to a simple algorithm: start in the city, purchase enough mana and healing potions, sell all excess from the inventory, go into battle and, when the potions run out or the inventory is full, return to the city to start all over again.
Step 2
Make the game "open". This means that other players will be able to join you, wishing to receive the co-op bonuses. Playing as a team, you will get much stronger opponents, and at the same time - a higher probability of dropping a good item and more experience points. So, if you go through 2 acts with someone, then you can go through the 3rd one alone in one approach, because it will be easy for a high-level hero.
Step 3
Don't forget about the blacksmith and jeweler. Their task is to help you forge powerful equipment and improve it with stones. The main thing is that in the third part of the series you have to spend money directly on the development of the assistants themselves - it is obvious that a higher-level blacksmith will be much more useful. This approach is very useful in practice, because, having developed assistants, you cease to depend on merchants and the likelihood of getting good things.
Step 4
Change your character. In Diablo 3, the player has lost the ability to control the development of his character - all skills are distributed automatically, development points are completely abolished. The only serious possibility of character personalization and his "customization" is the use of runes and their attachment to various types of attacks. For example, you can bond a "vampire" stone with a powerful offensive spell so that each hit heals you. Or you can "hang" a rune that hits the area on a regular attack in order to destroy a large number of weak opponents.