The cube world of Minecraft, despite its graphical simplicity, attracts many gamers - the number of its fans has already exceeded ten million. At the same time, not every one of them knows: he is quite capable of making a contribution to the fact that the game interface has changed. Improving the appearance of creatures, structures and blocks that come across in the game can be achieved by transforming the textures intended for them.
It is necessary
- - graphics editor;
- - ready-made texture pack;
- - archiver.
Take a ready-made texture pack to edit it. There are at least two options for you, which pack can be taken as a basis - available in the Minecraft directory or created by another player. Don't worry that you need some deep design knowledge and a lot of practical experience to work with a graphic editor. In reality, it will be enough that you have an idea of the main functions and tools of such a program.
Save the archive with the finished texture pack to any place on your computer where it will be convenient for you to work with it. Unpack its contents with an archiver to get access to documents with textures. Go there - and your eyes will open a lot of files and folders. Start with terrain.
When the capabilities of a graphics editor allow this, it is better to select the changes you make with a particular texture on a separate layer. This will make it easier for you to remove it if the conversion fails. In the editing itself, show all your bold imagination. Play with transparency, with different shades of colors. Make textures smoother and smoother by working on them with the appropriate tools (for example, a brush). Adjust the size of the latter to achieve the effect you want at a particular moment.
Make changes to other files and folders as well. Remember: mob is responsible for the textures of mobs, environment - precipitation and clouds, gui - interface (here, by the way, there is an items.
Do not rename edited files or move them. This will help your texture pack display correctly. To finish working on your texture pack, go to the pack.txt and pack.png" alt="Image