How To Make A Quest

Table of contents:

How To Make A Quest
How To Make A Quest

Video: How To Make A Quest

Video: How To Make A Quest
Video: ROBLOX Studio | HOW TO MAKE A QUEST SYSTEM 2024, November
Anonim

Literally translated from English, quest means search. In a computer environment, this word can mean both an adventure game (the goal of which is solving intricate puzzles), and the task itself in the game. The peak of its popularity was in the 80s, but due to low profitability, this direction faded away. The craze for computer programming gave a second wind to this genre, and this is how the amateur quest arose. Now, based on several free engines, anyone can create a game to their liking. Moreover, the low quality of the animation is fully covered with a detailed outlined fascinating plot and characters.

How to make a quest
How to make a quest

Instructions

Step 1

Find and download your favorite engine.

Step 2

Further, you prescribe your fantasies in the form of a branched algorithm according to the principle: "if", "then", "otherwise", setting the event and possible options for its outcome.

Step 3

Let's look at the main steps using a simplified version of the Game Constructor as an example. At your disposal are the main chips: "start", "fork", "victory", "defeat", identical to one move in the game.

Step 4

In the editor window, specify the name of the move (in the field of the same name), add a picture as you wish, form the condition of the problem (the “text” field), link this step with the next one (by clicking on the “plus”), specifying text links. Save, select a new chip (by clicking "new"). Etc.

Step 5

Based on this schematic diagram, you can create fascinating text role-playing games, interactive fantasy, tutorials, etc., as well as bring your favorite pictures to life, add sound effects, encrypt the game, create a main boot file, etc.

Step 6

Basic recommendations: think over the map of the game in detail, superimposing it on an interesting plot; highlight the required chains and possible ones (optional), predict the logic of the player; stimulate interest in the game, complicating the task, using tempting bonuses, unexpected outcomes, etc. In short, make your own story.

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