One of the main advantages of the role-playing hit Dragon Age: Origins is the versatility of the plot and the complexity of the relationship between the characters. So one of the most memorable quests is the fight against Flemeth, the ancient dragon sorceress who saved your life.
Instructions
Step 1
Don't kill Flemeth. According to many players, this battle is the most difficult during the game, and therefore it makes sense to avoid it. To do this, either do not agree to the Morrigan quest (which will spoil the relationship with her somewhat), or in a dialogue with the sorceress herself, choose the most peaceful remarks. In any case, you will receive the book and the quest will be completed.
Step 2
The most valuable character in combat is Wynn. Make sure that at the time of the passage she was in your team. It makes sense to get the character as early as possible: you will need a developed resurrection skill. In addition to the healer, you will need a "tank" - a character that can take over most of the enemy's attacks. The rest of the team are archers or mages. Be sure to pre-fill your inventory: pick up a few potions (preferably giving protection), buy a couple of dozen healing poultices (most efficiently - small ones).
Step 3
Try to complete the quest as early as possible. The game has a built-in auto-balance system, and therefore a hero of the 10th level, starting a battle, will face much less resistance than a trained warrior. However, the opposite situation is also possible - at the 20th stage of development, it can be much easier to pass Flemeth, thanks to open and developed skills. It all depends on the character class. Start the quest twice, saving before entering the hut. If the fight is too difficult, load the game and come back to the mission later.
Step 4
Flemeth the dragon does not move around the hut. Throughout the battle, she will shower your characters with fire, but will remain in place. Therefore, the most successful tactic is as follows (see the composition of the team from point 2): a strong warrior must be sent into hand-to-hand combat, having previously "hung" on him all possible auras, defenses and activating all tricks (it is obligatory to install auto-treatment with minimal healing poultices). Wynn has to resurrect the fighter, tk. he will die several times. The rest of the characters are located in the corners of the room - with bows and offensive spells.