You don't need to be an analyst to notice that computer games are smoothly moving towards a kind of globalization: MMO projects are becoming more popular, and co-operative mode is increasingly included in single-coil projects. In this regard, players have many new ways to invite each other to the game.
Instructions
Step 1
Use standard communications. This, of course, is not about mobile phones, but about Internet messengers and voice chats. In particular, voice communication via Skype is often more convenient than in-game communication, so a call to a user from a contact list can serve as an excellent invitation to play together.
Step 2
Take advantage of the lobby. In particular, in the game Dead Island there is an in-game menu that defines a list of players close to the level and displays it in front of the user. He, in turn, is free to click on the icon of any of the online and "invite" him to the game. Also in the lobby there is a search function by name or IP of the user in order to invite someone specific.
Step 3
Explore the possibilities of additional programs. Typically, games use the "help" of online gaming services such as Games for Windows or Steam to get online. In other words, all sorts of friend lists, game lobbies, game rooms and other useful features are launched not directly from the game, but through support software. Therefore, you can always invite a friend to the game through the appropriate menu.
Step 4
Create an "open play". Such, by definition, is considered an invitation: you give anyone who wants access to their own session, to which they are free to connect and leave at any time. In particular, a similar scheme operates in Borderlands - this is due to the fact that the co-op of the game is designed for a maximum of 4 people, and it is not possible to create multiple servers. Therefore, the players themselves invite each other to the groups, and the system fully justifies itself.
Step 5
Invite players through the forums. This method is similar to creating an open game, but it helps to choose a partner more carefully. For example, you can specifically find a user who uses a class convenient for you, and agree with him about playing the game in co-op - as a rule, the standard lobby is limited to only a couple of data, which makes it impossible to carefully choose a companion.