3DMax 3D graphics software allows you to create a wide variety of shapes and implement daring creative ideas, but if you are just starting to master 3D graphics, you should start by creating not too complex shapes that often become components of more complex compositions - for example, a regular spoon.
Instructions
Step 1
With the example of drawing a spoon, you will learn how to use the Fit modifier. Open the Create panel and then select the 2D Shapes section and in it select the Line option. Draw top and side views of the spoon, add a line of the desired length, and then draw the concave surface of the spoon.
Step 2
To do this, create a rectangle using three vertices in length and two in height, and then turn each vertex into a beizer-corner and set each vertex to the desired position, starting from the top corner.
Step 3
Having created a concave surface, proceed to create the handle of the future spoon. To do this, create exactly the same rectangle and transform it into the shape you need from the upper left corner.
Step 4
Now select the handle line, open the Create tab -> 3D Objects -> Loft Object. Click the Loft button and then the Get Path button. In the Modify panel, select the Deformations section and click the Fit button. Deactivate the button that makes the image symmetrical.
Step 5
Now select the Display X Axis option and click the Get Shape button. Click in the window on the line that should represent the top surface of the future spoon, and then make the Fit Deformation window large. Select the Display Y Axis option, collapse the Fit Deformation box and select the line that represents the side of the spoon.
Step 6
Close the Fit window and open the Modify panel, keeping the selection of the loft object. Now open the Path Parameters option and in the Path item put any number. Move the star that appears on the contour of the loft to the point of the base of the convex part of the spoon, and then press the Get Shape button and select the spoon handle object from the list of objects.
Step 7
Move the contour star one third to the inside of the spoon, and then press Get Shape again, selecting the concave surface object. Move the star again - this time place it towards the end of the spoon.
Step 8
Open the Skin Parameters section and set the Path Steps to about 30 to smooth the edges of the future spoon. Adjust the rest of the parameters to make the spoon look more realistic.
Step 9
Open the material editor and set the parameter Shading = Metal, set the color to white, and increase the Shineness and Shine Strenght to 70. In the Maps section, click on the None button next to the Reflection item. Find the Raytrace option in the list and click OK. Now open the Maps section again and increase the Reflection to 55. The spoon is ready.