When drawing the Joker, you have to solve two problems at once. First, draw a recognizable "mask" of the hero. And secondly, behind it, convey the real emotions of the character, his facial expressions under a layer of makeup.
Drawing construction
Place the sheet of paper horizontally. Use a pencil (2T hardness) for the initial sketch. Try to make thin lines without pressure so that the rough image can be removed with the eraser.
Divide the sheet into three equal parts with vertical lines. The center third will be equal to the width of the face. To determine its height, divide the selected third of the space into six equal parts with horizontal lines. Count 4, 5 parts from above and at this level mark the line of the Joker's chin with an arc. First outline the face with an oval, then select the left cheekbone and outline the earlobe. Draw the hair with light wavy lines. To find your hairline, divide your face height into three sections. At the border of the first upper part, begin to outline the hair growth line in a semicircle, lowering it as it approaches the left side of the face and raising it to the right, at the parting. The volume of hair on the left side of the head is half the width of the Joker's face. Mark the hair at the right temple with wavy lines, highlighting thin strands.
Draw the shoulders of the character, each of which corresponds to the width of the face. Without shading the shadow areas, draw the lines of the lapels of the jacket and its shoulder seams.
Draw the Joker's hand. Correlate its proportions with the ready-made details of the drawing. The width of the hand is 2/3 of the width of the shoulder, the height from the little finger to the index finger is about the same. Use vertical strokes to mark the knuckles. Use horizontal lines to mark the length of your fingers. Note that the horizontal axes of the fingers are not parallel. Draw a playing card in the Joker's hand.
Start drawing the jester's face. Maintaining proportions is also very important here. Use the same comparison method to calculate them. Draw a vertical line from the corner of the left cheekbone. Divide the space from this line to the right border of the face in half. The bridge of the nose will be in place of the dividing axis (just above its middle).
Tilt the top of the vertical axis of the face to the right. To make sure the slope is correct, place your pencil on the photo at the same level, and then place it on the drawing without changing the slope.
With the horizontal axis, mark the line on which you will draw the eyes. Bring its right end down, checking the angle of inclination with the photograph of the character. Mark the eyes with two equal ovals in length, then refine their shape by increasing the "bulge" of the lower eyelids and making the upper eyelids more straight. Try to convey the real shape of the human eye as accurately as possible at this stage. Otherwise, later, even with high-quality shading, the character's face will have a "childish", too simple expression.
Measure from the Joker's right temple to the bridge of the nose. Draw a nose, the length of which is equal to this distance. The tilt of its axis should correspond to the tilt of the central axis of the face. Divide the distance from the tip of the nose to the chin in half with the line of the lips, continuing them to the right almost to the corner of the cheekbone.
Don't forget that you are seeing the character in mirror image. This means that the right temple of the Joker is located for you on the left side of the picture.
Hatching
Use thin strokes to mark mimic wrinkles on the face and apply makeup to the character taking into account the wrinkles. Shade the image. Determine the intensity of the shading, starting from the lightest spot in the drawing - the face covered with makeup. The hair will be darker, then more intense shading on the jacket, lips, eyes, glove - incrementally. The darker the shadow, the softer the pencil can be used. Use a 4T pencil for shading the face, wrinkles and shadows. Do not forget to disassemble "in parts" step by step each area that you paint over: only accurate reproduction of shadows, penumbra and highlights will allow you to create the illusion of volume.