Zhmurki is an old Russian game, loved by children for several hundred years. This fun game perfectly develops coordination of movements, hearing and attention. They play blind man's buff today, and the rules have remained practically unchanged. Adults can play this game together with children.
Instructions
Step 1
The more participants, the more interesting the game is. The optimal number of players is from 5 to 10 people. Blind man's buffs begin with the choice of the leader, or water. You can draw lots, then the player who pulled out the shortest stick or match will be the driver. Or you can turn to Russian folklore and choose a presenter using one of the counters. Many of them are familiar to everyone from childhood: One, two, three, four, five -
the bunny went out for a walk, but the hunter did not come
the bunny crossed the field, I didn't even move my mustache, then wandered into the garden!
What should we do, how should we be?
We need to catch the bunny!
Let's consider again:
one two three four five!
Step 2
It's not easy to be a host! His eyes are covered with a thick cap, tied with an opaque scarf. Then the players stand around and turn the water around the axis several times so that it finally loses its orientation in space. After that, the players scatter in different directions.
Step 3
The task of the water is to catch one of the participants. This is quite difficult, despite the fact that the players must involve the presenter in every possible way: clap their hands, stamp their feet, sing, ring, knock. Blindfolds prevent the water from moving quickly, so the game can last long enough - it is a difficult task to catch even the noisiest, but running well. This is where the ability to coordinate their movements and feel the space is tested.
Step 4
You can complicate the rules. Now the leader needs to not only touch one of the players, but also guess who it is. By voice, clothing details, or familiar features. This is how attention, hearing and even intuition develop.
According to one version of the rules of the game, the presenter can ask the player who fell into his hands to cast a vote. Trying to change the timbre, he, for example, pronounces the name of water, the rest of the players at this moment should be silent. If it doesn't work out to guess, a new leader is chosen by lot.