Until recently, drawing on a computer was a rather miserable sight: pale outlines, weak pseudo-graphics. But even then it could be assumed that this was only the beginning on the path to high-quality computer graphics. The first step towards realizing the desire to learn how to draw would be familiarity with different graphic editors, their features and capabilities.
There are 2 types of graphic editors: work with raster and vector graphics. Raster graphics programs (Factal Design Painter, Corel PhotoPaint, Adobe Photoshop) are used more often to edit ready-made pictures, and not to create new ones.
Vector graphics programs (Adobe Illustrator, CorelDRAW) create an image that is based on the application of mathematical formulas, without using pixel coordinates.
Although vector and bitmap graphics differ, it is very easy to convert them to one another. This is called tracing and rasterization.
Such programs as QuarkXPress, Corel Ventura, Adobe PageMaker will help you to combine text and graphic information to obtain a brochure, newsletters.
Many paint programs allow you to create your own patterns, brushes, and paper textures for the background of your drawing. There are filters with which you can create various effects.
You need to learn to draw by mastering the basics. Start with simple geometric shapes - oval, circle, square, rhombus. Experiment with their color and texture, align and blur the outlines.
The second step is to learn how to articulate shapes and superimpose them on top of each other. Next, try to color the resulting collage taking into account the laws of light and shadow. Use a variety of software tools. Check the tips.
Now is the time to get a hold of the background. Deepen its color, change the palette, learn to fill without affecting the shapes
Once you master the basics, start working with the palette and more complex elements.
Smoothly, computer drawing has penetrated into other areas, for example, web design, transforming into animation.
Multimedia today is a full-fledged union of computer and other technologies: audio, video, cinema, photography, telecommunications. Not to mention graphics and text, both dynamic and static. Thanks to multimedia applications, graphics, video, audio and text are combined into a single whole. In multimedia, the user can independently control the presentation process using the keyboard and mouse.