"Fifteen" - two games of the same name, both familiar to us from an early age. One of them is a puzzle, the second is children's fun for a large company of children. How to win at tags in both variants?
Instructions
Step 1
To win the children's game of "tags" you need to be dexterous and be able to run fast. There are several versions of this fun, but the meaning is the same: the leader must "stain" the participant by giving him the move. This is usually done by simply touching the person with a hand, in some cases with a ball. The presenter catches, the rest of the children - scatter in all directions.
The game is built on constant movement and allows a large number of children to participate in it. The presenter, who gets the nickname "tag" or "water", tries with all his might to catch the scattering participants, and when he passes the move, he loudly pronounces the name of the next catch-up and escapes himself along with everyone else.
The game continues until the participants get tired. To make it more interesting, various elements are added to simple tags. For example, you can only touch the participants with your hand if they are on the ground. However, if all the children have climbed onto benches, trees or dais, the tag passes the move to any of them. Also, the presenter touches with his hand the one who did not have time to raise his legs from the ground.
In this game, the winners are those children who least of all found themselves in the position of the leader, that is, they were able to show dexterity, resourcefulness, observation. The winner also knows how to run fast and overcome obstacles.
Step 2
The "tag" puzzle appeared in the nineteenth century and is a square frame, inside of which fifteen identical pieces move. The space under the sixteenth segment remains empty in order to be able to swap the square chips, because they must be lined up in ascending order from 1 to 15 from left to right.
To start the game, the pieces need to be moved, disrupting the order of the puzzle. Typically, the segments are marked with numbers, but there are other "tags" - with letters and words. But the meaning of this or that game is the same - to collect the chips in a certain order.
The winner is the one who, by moving the tiles around the box without pulling them out, will arrange the tiles in less time and a limited number of moves. In this case, the segments can move either up and down or left and right, but not diagonally.
With the advent of computer games and consoles, "tag" has gained popularity again. To win this fun, having completed the puzzle in the least number of moves, you need to develop a sequence of actions. For beginners, the solution is the "Arens system", in which, having installed the first two rows of chips in order and no longer touching them, you deal with the following tiles.
With practice, you can collect any "tag". But one thing is clear: in order to become a winner, you need to be able to calculate eight to ten moves ahead in your mind by the method of "sequential enumeration" of the dice.