What Skills Need To Be Pumped In Tanks

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What Skills Need To Be Pumped In Tanks
What Skills Need To Be Pumped In Tanks

Video: What Skills Need To Be Pumped In Tanks

Video: What Skills Need To Be Pumped In Tanks
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Each member of the tank's crew, depending on the skills mastered, affects the parameters of the combat vehicle. All perks swing sequentially: first one, then another, third, etc. However, to pump each subsequent skill, you need twice as much experience than the previous one. In theory, tankers can learn all the skills and abilities available to them, but it's almost rare for a crew with more than 3 perks. Therefore, choosing the necessary skills can be difficult.

What skills need to be pumped in Tanks
What skills need to be pumped in Tanks

Instructions

Step 1

Despite the large number of different skills and abilities presented in World of Tanks, the most relevant for most cars are repair and camouflage. Repair is completely unnecessary only for the SPG class and is not very important for tank destroyers using an ambush style of play. Camouflage is not relevant only for tanks with a high silhouette and for players using an aggressive, assault style of play.

Step 2

The main task of light tanks is to conduct reconnaissance on the battlefield. The most important skills for the crew will be skills to aid in concealment and vision. Disguise for all crew members first. Repair will also be useful, because a stopped light tank is a dead tank. For the commander - an eagle eye and a sixth sense. For the gunner - vindictive. For the radio operator - radio interception, with the last bit of strength and the inventor (for tanks with a weak radio).

Step 3

Medium tanks will also benefit from repairs and possibly camouflage. Combat brotherhood will not hurt - together with the installed improved ventilation, this skill transforms the car for the better. In high-level battles, medium tanks are used either as scouts or as support for heavy tanks. In the first case, you need to download the same skills as for light tanks. In the second, the choice of skills should improve the firepower of the vehicle. For the commander - a sixth sense and a jack of all trades, for the driver - a virtuoso, the king of off-road and a smooth ride. For the gunner - a sniper and a smooth turret rotation.

Step 4

Heavy tanks are used to break through enemy defenses. Renovation is critical here. For many tanks, firefighting and combat brotherhood play an important role. For the commander - a jack of all trades. For a driver-mechanic - a virtuoso and a smooth ride. For fast and heavy machines, the ram master works well. For the gunner - a master gunsmith, a sniper and a smooth turret rotation. For the loader, all skills are important, and for the radio operator - at the player's choice.

Step 5

For tank destroyers using an ambush style of play, the skill set will be the same as for light tanks. The only difference is that the skill of repair does not play a big role. For those who like to storm the enemy in tank destroyers, the set of skills will be the same as for heavy tanks

Step 6

For the crew of the self-propelled guns, the choice of skills is limited to camouflage and combat brotherhood. The sixth sense, a smooth turn of the tower, a virtuoso, is well suited for this class of technique. All others either do not work on SPGs or are useless.

Step 7

Please note that if the tank has two radio operators or two loaders, it is better for them to download different skills and abilities. Exceptions are repairs, camouflage, intuition, brotherhood in arms and firefighting.

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