The Joker card game will allow you to have an interesting time. The winner is the one with the most points. To do this, you need to adhere to a certain strategy, build win-win combinations.
Rules of the game
A regular deck of cards consisting of 36 pieces is suitable for playing Joker. Sixes of clubs and spades play the role of the Joker. You can also take two cards of the same name on which this character will be drawn. With the Joker card (or 6 clubs, 6 spades), the participant can declare a move according to the suit he wants, use it as a trump card, tell everyone to put down high or low cards of such and such a suit.
The game consists of 4 rounds or, as they are called, "bullets". The first and third "bullets" include 8 rounds. First, the players receive one card each, in the second hand - 2, in the third - 3. In the eighth, respectively, 8.
The second and third "bullets" are also similar. In these two rounds, which consist of four games, 9 cards are always dealt.
To clearly know the number of points earned, it is necessary to keep a record. This mission is assigned to one of the participants in an interesting action. Usually four people play (but maybe 2, 3 people). A table is drawn. 4 columns are lined up, each for a specific participant. The player's name is written at the top of a certain column.
Horizontally, 4 lines are also depicted to make 4 cells. Each refers to one and four "bullets". In the first cell, the 8th graph is drawn. Each one corresponds to a certain move. In the second - 4 lines. The third cell is identical to the first and consists of eight columns, and the fourth, like two drops of water, is similar to the second, it contains 4 columns.
Game progress
After the initial knowledge is obtained, the diagram is drawn, you can start playing Joker. First, the player who will move first is determined. To do this, you need to find an ace in the deck and put it in the center of the table. Now you need to shuffle the cards well, let the player to the right of the dealer remove part of the deck.
He begins to deal one card at a time from the person to his left, clockwise. As soon as someone gets an ace, he is declared the dealer and gives the players cards.
It is necessary to appoint a trump card. In rounds 1 and 3, each one is dealt the required number of cards, the next one is turned upside down - this will be a trump card. If this is Joker, then the game is played without trump cards. In 2 and 4 "bullets" the dominant suit is determined differently. The person sitting to the left of the dealer appoints him on his first three cards.
Now everyone looks at their cards and in turn announces how many tricks he will take. If a person fulfilled his word, then points are recorded for him - for one bribe - 100, the second - 150, etc. 50 points are added to each subsequent one. If 9 cards are dealt, the player announced that he will take 9 tricks and kept his word, then 900, not 500 points are written to him. Minus 200 points is awarded to the one who did not fulfill the promise and scored the least number of points.
If the player took the announced number of bribes in all hands, then bonus points are awarded to him. The one who scored the most points wins.