The series of games "Corsairs" impresses with its graphics, plot, development of the archipelago. Also pleases the abundance of quests, including the mythical direction. One of these is the capture of the legendary Flying Dutchman. The very way of passing the quest is universal for different addons of the game. If you are ready to take the helm of a mythical ship, then get ready to start the game.
Instructions
Step 1
Receive the quest. To do this, you need to go to a tavern in any city of the archipelago. There, find a person sitting at the table who will offer you a drink. They are in all taverns and are dressed like ordinary passers-by. He will ask you to buy him a mug of rum. Agree and drink with him until a message appears in the dialogs: "And what has happened recently." You will receive an answer about the appearance of the cursed ship. The journal will also have a mark.
Step 2
Develop the quest further. Repeat the first step two more times. A new mark will appear in the journal about the progress of the quest. Now you can meet the ship. You will lose the battle and in a few days you will wake up on one of the islands, having lost all your money and a ship. Therefore, prepare in advance for such an event.
Step 3
Put your money on a moneylender, leave your ship at the port office, and buy a cheap vessel. If you have an initial level, then take your time with the task. Upgrade your level and skills, save up money and get a class 3 ship. After that, sail to the main archipelago in Amatika Bay. There is a settlement of pearl divers. Find an Indian named "White Boy" there. Talk to him twice.
Step 4
Remove the curse from the Flying Dutchman. To do this, you need to collect 666 black pearls. To do this, dock in the cities and visit the governor. In dialogues with him there will be a message about the attack of the living dead. Go and help the defenders of the city. When killing skeletons, do not forget to search them. You will find pearls there. After you have collected the required amount, swim to the "White Boy". He will remove the curse. The mythical ship is now vulnerable. Talk to the drunkard in the tavern and meet the Flying Dutchman again. Take him on board and, having defeated the team with the captain, take the ship into your possession.